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Motorsport Manager Patch 1.31


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Great patch has been released to the public, I have been playing the beta and it has made the game that little bit more enjoyable.

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Patch 1.31 is now live for everyone to enjoy!

Thank you for all the feedback we received on our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience.

We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use.

Here are the patch notes:
• Added a Blue Flag preference toggle
• Blue Flags now take into consideration how fast a vehicle is compared to the backmarker
• Fixed an issue with fuel time costs in long races in the GT series
• Fixed a bug where drivers would occasionally ignore pit orders and then crash
• Fixed an issue where the weather tooltip appeared too far away from the race weather forecast panel
• Fixed instances where the Race Results screen would show incorrect position gains/losses from the driver starting positions in ERS
• Fixed instances where driver weights would say 0kg
• Fixed a bug where music would continue to play during sessions if a new career had been started with the tutorial on
• Fixed a bug where the Commentary Feed would not display in the race if the player had skipped the previous session
• Fixed an issue where the 'Pre-Season Start' item would refer to the series you came from, instead of your current series if recently promoted
• Fixed an interview question where the player's driver that finished in first was treated as if they were not part of the team
• Various interview bug fixes
• The graphics quality settings in 3D mode affects the quality of the GT car image displayed in 2D mode
• Improved AI in-lap and out-lap behaviours to give other cars more space during practice and qualifying
• There is now less corner-cutting on certain layouts in Beijing
• Fixed an issue where any votes the player had chosen wouldn't appear in the calendar until the day the vote was due
• Fixed an issue where messages telling the player that their tyres were not appropriate were always incorrect
• Fixed an issue where the incorrect wheel models were being picked based on the tyre rules
• The "Living Up To Their Namesake" achievement has been made easier to obtain
• Adjusted the way lock ups are calculated
• Fixed an issue where the qualifying rule type could be changed for previously saved games.
• Fixed instances where movies wouldn't play in 2D mode during Car Design and Pre-Season
• Fixed a bug where traffic would not move in Yokohama
• Fixed an issue where driver morale was not being calculated properly during the 3 qualifying sessions
• Fixed an issue where save files could drastically increase in size, rendering the saves unusable
• Fixed an issue where the player could get new sponsor offers during a race
• Fixed a rare boot-up crash
• Fixed a bug where a second chassis would appear in the Car Screen after part development was reset by the GMA
• The number of real safety cars that can appear in a race has been capped per session length
• Modified the tyre information rollover so that 'estimated laps remaining' takes the current tyre wear into account
• Added a rollover to locked tyres at the start of the race to display the estimated laps remaining for that tyre
• When entering the pit screen in Q3 and observing a locked tyre, this tyre is no longer permanently locked for both drivers in the following race
• Fixed an issue where the player would not be able to progress past the 'accept money from chairman' phase in a new game
• Fixed a rare crash bug when loading into a race
• Fixed misaligned tutorial boxes
• Changed the way the race director assesses the weather forecast to unlock tyre selection
• Fixed an issue where the 'Liverypack AssetBundle' would prevent the game from starting
• Fixed an issue where the reserve driver was using the main drivers feedback stat during practice
• Fixed an issue where the "Reigning Champion" trait would not be re-applied to drivers who had previously won it
• Fixed an issue where pre-race media messages were not being triggered after loading and saving a game
• Fixed an issue where Predator's rival team was... Predator
• Fixed a bug where Practice bonuses would only be applied in Q1
• Fixed a graphical issue where the WMC trophy was being displayed in the podium screen if a player achieved 3rd place in a GT race
• The reserve driver's post-race improvement is now doubled if they were used during Practice
• Qualifying trim practice bonuses are now applied correctly to Q1, Q2, and Q3
• The 3rd place podium trophy has been changed to the correct one
• Reserve drivers improvement is now affected by them taking part in a practice session.
• Added community competition winner's livery and name to the game.
• Fixed a crash generated during a race weekend when 'random grids' and 'three stage qualifying' are both active

 

 

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